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Devlog
Submission to Major Jam 3: Retro
Run for Uranus
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Devlog
Day 6
December 05, 2020
by
docssand
The game has a new color palette! I use it for the page on itch.io too. It's cute to look at it, my girlfriend helped me because being colorblind I'm not an expert with this kind of endeavor. There's...
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Day 5
December 04, 2020
by
docssand
#2d, #action, #devlog
Today is a slow day. I squashed some bugs and implemented a scoring system. The score is dependant on two parameters: time spent in the level and remaining life. I made it so precision is more valuab...
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Day 4
December 03, 2020
by
docssand
#2d, #action, #devlog
I wanted to add some real gaming to this little project, but first I had to polish some mechanics. Black holes now deal damage to the player the longer they stay inside the black hole, for the feedbac...
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Day 3
December 03, 2020
by
docssand
#2d, #action, #devlog, #programming
Being very low res, the screen estate is very tiny. For readability, everything is as big as it can. The consequence is that the screen gets very crowded and the movements are restricted. One thing th...
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Day 2
December 02, 2020
by
docssand
#2d, #action
Today I started implementing all the major mechanics: every object has a gravity; you can change your gravity (your color and speed changes too); added a trail to the player so it's easily recognizabl...
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Day 1
December 01, 2020
by
docssand
This is my entry for the Major Jam 3 , the theme is making a game in a 96x96 resolution. First I wanted to push the envelope a little bit making an fps with super low resolution. I quickly made a pro...
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