Day 4


I wanted to add some real gaming to this little project, but first I had to polish some mechanics. Black holes now deal damage to the player the longer they stay inside the black hole, for the feedback I used a repeating sound similar to a slow and deep power saw. The damage is dealt via an InvokeRepeated() inside the OnTriggerEnter2D(), Invoke() that I cancel when the player exits the trigger of the black hole. All the damages are dealt with via the GameManager.


I added a simple pause menu to quit the game.


Now comes the fun part: talking with a friend we came up with the idea of a survival/puzzle-like set of levels. The idea is that the numbers of moons spawned are pre-determined per level basis. There are obstacles and increasing challenges. The goal is to have a high score that is gonna be calculated with a weighted sum of time spent in the level and remaining life. 


I made some simple levels just for the sake of trying the new ideas. Tomorrow the game's going to take its final form, I'm going to polish it on day 6, and finally make the presentation a little better on day 7. Hopefully by day 8, the day I have to publish the game in the game jam, it's good enough. 

I'm learning a lot doing this challenge and having a lot of fun too. Can't wait to see it finished.

Files

RFU 0.1d.zip 22 MB
Dec 03, 2020

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